At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
Publication date: 10 March 2026
,更多细节参见Line官方版本下载
Юлия Мискевич (Ночной линейный редактор),更多细节参见51吃瓜
相机:观众的眼睛。这里用的是 PerspectiveCamera(透视相机)。